It's time to wrap up our tour through the process of creating a dynamic block breakline. In the last three, posts, I walked you through the steps for adding a variety of parameters and actions to create stretch and rotation options.
Before I post the video, I want to add a few little clean-up notes:
- In Part 3, I initially forgot to say that you need to include the linear parameters in the rotation action's selection set. Do NOT include the stretch actions -- just the parameters. If you don't, when you rotate the block, the stretch grips get left behind. (Oops.) If you include the stretch actions in the rotation action's selection set, weird things will happen when you try to use the block. A good rule of thumb is that if something odd is happening to your block the first thing you should check is whether you've included actions in selection sets.
- You can (and probably should) also add a Base Point parameter to your block to define its insertion point. With Base Point parameters, you don't have to worry about creating your block at any particular coordinate location. They don't have any actions; just plop one in at your desired insertion point.
Okay, here you go:
If you can't get to YouTube, you can download the video here. (MP4 format, 3 MB)